![]() The catch being that you’re not actually stealing the daggers, but buying all four using different human forms to get around the “1 per person” limit on the sale – a very shady move by the very shady thieves guild. Or a simpler quest, one that also showcases the witty writing that the game has going for it, has you work with the thieves guild to make off with daggers from a local shop. One quest, for example, has you destroy a bunch of targets using specific damage types in a limited amount of time and you’ll need to come up with some sort of form combo with just the right abilities to complete that task in time. ![]() And it’s not just the combat either – the quests and puzzles build off of this mechanic too. The combat was already fun enough on its own with most of the base forms, but the addition of ability swapping really elevates it and especially so later on once you have most of the abilities unlocked and come up with some crazy synergies. Because each form levels up individually, you’re encouraged to hop around and not stick with just one form, but at the same time, this customization allows you to take some of your favorite abilities from one form and apply them to another – a very cool combo as a couple of the forms are a bit of a pain to play with their base abilities. You can get stuff like a horse with the poison traits of the rat or a ghost with the water spray ability of the turtle. That’s not all though, because shortly into the experience you’re granted the ability to customize each form further by equipping abilities from any of the other forms. Some forms are faster, some forms are tankier, some are ranged, some are melee, some are a mix of both – there are plenty to choose from and they fit all sorts of play styles. The bodybuilder, for example, attacks with a giant dumbbell and if you look closely enough, you’ll see that his idle animation even has him flexing his pectorals. ![]() It’s a very cool mechanic and is made only better by the sheer variety and detail behind it all. There are over 15 of these different forms and they each have a full slate of unique abilities to use in combat on top of their base traits like some being able to travel in water and some being able to go through tight spaces. This includes animals like the rat and the horse, humans like the bodybuilder and the ranger, or mutants like the ghost and the slime. The core mechanic in Nobody Saves the World is that you’re able to freely swap between different “forms”. So an immediate comparison I would make here is to that of Shantae.
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